Technosophy
Technology is not a tool but a mirror. From the first hand-axe to the language model that speaks back, every machine we build reflects the inner world we carry. Technosophy is the discipline of seeing what we project when we make.
Three books on what technology, story and the language reveal about us.
A work of philosophy at the crossroads of the machine and the human spirit, by Mirel Bran.
Technology is not a tool but a mirror. From the first hand-axe to the language model that speaks back, every machine we build reflects the inner world we carry. Technosophy is the discipline of seeing what we project when we make.
We are not the rational animal but the storytelling one and every world we build begins as a tale. Drawing on Campbell and Jung, Eliade and Tolkien, Mythosophy asks the question beneath all the others: who writes the story we live in?
Language is not a tool we use to name a world already there, but the medium in which that world becomes real. Drawing on Genesis and Heidegger, Wittgenstein and Rumi, the final volume asks what we do when we speak truly, and what we lose when we stop.
What if the self is not a thing you possess but a loop that turns to try to know itself, and never quite manages to close the circle? Drawing on Genesis and Gödel, Kabbalah and Hofstadter, this companion to the Sophy Trilogy follows one figure: the mind that turns to see itself and never quite closes.
More books are coming.
A journalist and philosopher working at the crossroads of technology, story, and meaning.
For nearly three decades Mirel Bran has written from the intersection of journalism, philosophy, and the moving image, reporting on the currents that reshape how we live and think. The Sophy Trilogy is the distilled form of that inquiry: not commentary on the technological moment, but an attempt to see what it reveals about the human spirit.
He writes in French, Romanian, and English, and holds a doctorate in information sciences in Paris alongside a background in philosophy, the history of religions, and the visual arts.